Demonstration Gardens Needs Assessment Case Library

Demonstration Gardens @Shih Yu-Lang Central YMCA

Case One: Touchpoints connect the virtual and physical garden

Instruments

Learning is richer when everybody can play.

Samples

Expected results

Learning is richer when everybody can play.

Timeline

Learning is richer when everybody can play.

Analysis Plan

Learning is richer when everybody can play.

Expected Application

Learning is richer when everybody can play.

Results

Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play.


Case 4: "Build Central Y!" Campaign

Instructional Interaction design

Learning is richer when everybody can play.

Objective

Learning is richer when everybody can play.

Data Gathering Plan

Learning is richer when everybody can play.

Instruments

Learning is richer when everybody can play.

Samples

Expected results

Learning is richer when everybody can play.

Timeline

Learning is richer when everybody can play.

Analysis Plan

Learning is richer when everybody can play.

Expected Application

Learning is richer when everybody can play.

Results

Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play.


Case Five: Touchpoints connect the virtual and physical garden

Instructional Interaction design

Learning is richer when everybody can play.

Objective

Learning is richer when everybody can play.

Data Gathering Plan

Learning is richer when everybody can play.

Instruments

Learning is richer when everybody can play.

Samples

Expected results

Learning is richer when everybody can play.

Timeline

Learning is richer when everybody can play.

Analysis Plan

Learning is richer when everybody can play.

Expected Application

Learning is richer when everybody can play.

Results

Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play.


Case Template: Name

Description

Learning is richer when everybody can play.

Objective

Learning is richer when everybody can play.

Data Gathering Plan

Learning is richer when everybody can play.

Instruments

Learning is richer when everybody can play.

Samples

Expected results

Learning is richer when everybody can play.

Timeline

Learning is richer when everybody can play.

Analysis Plan

Learning is richer when everybody can play.

Expected Application

Learning is richer when everybody can play.

Results

Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play. Learning is richer when everybody can play.